The Desire To Innovate; Animation about Devorar


Hello everyone. Long time no see! While we have been making, regrettably slow process with the game, since in the end, we're just two individuals. I have an announcement to make. ;

While we are moving to a LUA based system to help with Tenebris and programming, I will have to drop the production of animation for the intro act.

We're well aware art and animation is something admired in the game. But I am a artist that relies on Procreate, an application for the Ipad. While it gets the job done for everything else, for animation, it is limited. While there are a few animation software on the Ipad, nothing really clicked for me. We initially were gonna switch over to my copy of Toon Boom Harmony 15, but that also required an expensive paywall to do a lot of basic things, and on top of an expensive subscription just for me to even work since I lack a tablet for a computer. Until today. James Cuda, the co-founder and CEO of Savage Interactive, the people behind the program I use to illustrate, just announced an advanced animation software for the Ipad. Savage Interactive is a company we deeply admire for their determination to do right compared to most companies like Adobe, and a love and admiration to innovate, and create in the art market. After the announcement, with much consideration. We have decided, we will no longer be moving onto Toon Boom Harmony for the animations. Instead, we will be returning to Procreate, but their new software, Procreate Dreams. Until the Software releases for the general public on November 22nd, we will be continuing with everything but animation. We look forward to testing this new software to help bring our vision to life!

- Salem

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