June Dev Update


So, we're just stepping into Pride Month, aye? I'll be honest, it's been a very eventful May, and there's a good few things to cover, so let's talk it out. 

First and foremost, my PC troubles. So in the middle of the month, the motherboard on my PC drew its last breath. Entirely. After about a week of issues and troubleshooting that would lead to its inevitable demise, I ended up deciding to rebuild my entire PC over with a new motherboard, processor, case, and other parts. This led to a long period where not only was no work being done, but I was caught beneath the financial stress this brought me. It goes without saying that this, amongst the many other challenges early this year, has led to this limbo where we're very close to being done yet so agonizingly far. 

What we're changing as a result is our monthly updates. Instead, we're going to just simply update you as we go rather than trying to force something interesting out of every single month. In other words, updates will be issued from now on when they're done and not when we think they will be. We're still working hard, and we actually intend to talk more often rather than once a month, but this'll be our routine from now on. 

Another thing is we're setting up live Trello updates in this Discord. So in a way we'll also have a system to do some of our talking for us, and it'll be a lot easier to see the roadmap progress. 

At any rate, I can make one promise. Test build for the map and in-game vocab systems will be up tomorrow, including a sweep of updates to both the Void and the Night in the Forest stages. This I can assure you. Have a very gay month y'all.

- Tenebris

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