January Dev Update


Whew, a new face doing a dev log update? Well first of all happy new years!
First off, I would like to talk about our plans with the White Void stage. We have recently had a change of plans with how to go through with the stage (and a bit of intimidation for the real deal), we decided that it would be a way better experience and guide if we extended the stage into two parts; first half exploring the mage's tower, looking for the Necronomicon. This part of it would be a bit more........ SFW than the White void. The goal of this part is to let the player get the hang of movement, combat, and the various freedoms we planned for the game. Whiles the 'Void involves a hint you expect from the game. We plan on dropping what we have finished for the Void soon enough, we're just experiencing difficulties on how to go through about it. 
Second;

Some of you might know from the Discord server, but not much has been happening this month, as well as the last one. Why? Simple. Ignoring Christmas, it's mainly medical concerns. I have been dealing with something since November. I have to be getting an ultrasound around this Thursday and should get word of my condition within two weeks. But hopefully its nothing too serious! We may be getting back to work soon enough. Just need to sit down and recover, in the end. Thank you for your patience!

-Salem

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